Video Games and Neuroscience: A Vision of the Future of Medicine and Education

Video Games and Neuroscience: A Vision of the Future of Medicine and Education

Video Games and Neuroscience: A Vision of the Future of Medicine and Education

Adam Gazzaley, Ph.D.

University of California, San Francisco

Thursday, November 5, 2015

ABSTRACT

Video Games and Neuroscience: A Vision of the Future of Medicine and Education

A fundamental challenge for modern society is the development of effective approaches to enhance brain function and cognition in both healthy and impaired individuals. Innovative neuroscientist, Adam Gazzaley, will describe an approach developed in his lab that uses custom-designed video games to achieve meaningful and sustainable cognitive enhancement. He will also share the next stage of his research program, which uses video games integrated with technological innovations in software (e.g., brain computer interface algorithms, GPU computing) and hardware (e.g., virtual reality headsets, motion capture, mobile EEG, transcranial electrical brain stimulation) to treat neurological and psychiatric conditions, as well as better target our educational efforts.

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